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  1. On Thursday Sony aired an all-new PlayStation State of Play highlighting PS4 and PSVR games, with "a few" updates on previously announced PS5 titles. Below is our complete recap of everything that was shown: Crash Bandicoot 4: New Mode, Playable Character Announced [ignvideo url="https://www.ign.com/videos/2020/08/06/crash-bandicoot-4-its-about-time-gameplay-overview-trailer-state-of-play-2020"] [widget path="global/article/imagegallery" parameters="albumSlug=crash-bandicoot-4-state-of-play-screenshots&captions=true"] Crash 4 developer Toys for Bob showed off a fresh look at the upcoming 3D platformer and announced N. Verted mode, which adds a "totally new and dynamic look and feel" to each level. The developer also revealed Dingodile will be a playable character. For more, you can check out our hands-on preview of Crash 4. Hitman Trilogy to Be Playable in PSVR [ignvideo url="https://www.ign.com/videos/2020/08/06/hitman-3-psvr-teaser-trailer-state-of-play-2020"] IO's Hitman trilogy, including the forthcoming Hitman 3, will be fully playable in PSVR. PSVR support will be available for Hitman 3 when it launches in January 2021. Braid: Anniversary Edition Announced [ignvideo url="https://www.ign.com/videos/2020/08/06/braid-anniversary-edition-reveal-trailer-state-of-play-2020"] An upgraded version of Braid, the acclaimed 2008 puzzle-platformer, will be released for PS4 and PS5 in early 2021. The new edition has been "hand repainted for modern high resolutions" with nine pixels to every one in the original. It also features new animations, improved sound and music, and hours of developer commentary. Spelunky 2 Release Date Announced [ignvideo url="https://www.ign.com/videos/2020/08/06/spelunky-2-gameplay-overview-state-of-play-2020"] The long-awaited Spelunky 2 is coming to PS4 on September 15. Vader Immortal PSVR Release Date Announced [ignvideo url="https://www.ign.com/videos/vader-immortal-a-star-wars-vr-series-update-state-of-play-2020"] Star Wars: Vader Immortal is coming to PSVR on August 25, Sony announced during its State of Play broadcast. The canon Star Wars adventure was previously exclusive to Oculus. Control: AWE Expansion Dated [ignvideo url="https://www.ign.com/videos/control-awe-expansion-2-trailer-state-of-play-2020"] The second expansion for Control, AWE, will be released on August 27. The new trailer featured a glimpse of Alan Wake, confirming AWE as Remedy's suspected Control-Alan Wake crossover. Temtem Is Coming to PS5 [widget path="global/article/imagegallery" parameters="albumSlug=temtem-ps5-screenshots&captions=true"] Temtem, the Pokemon-like MMO, is coming to PS5, after launching on Steam Early Access earlier this year. "As we look forward and as we expand our plans for the future of Temtem, we knew we had to embrace the next-gen," Temtem director Guillermo Andrades told IGN. "Sony has been very receptive and helpful with us in this decision, so the PS5 is the perfect fit to start our journey." Hood: Outlaws and Legends Announced for PS5 [ignvideo url="https://www.ign.com/videos/2020/08/06/hood-outlaws-and-legends-trailer-state-of-play-2020"] Hood: Outlaws and Legends has been announced for PS5. Set during Britain's Dark Ages, Hood is a third-person, 4v4 multiplayer heist game that developer Sumo Newcastle calls a "dark and gritty reimagining of the Robin Hood legend." New Trailers and Gameplay: Bugsnax, Godfall, and More Thursday's State of Play featured several new trailers and gameplay videos from previously announced games, including fan favorite Bugsnax and PS5's Godfall. Check them out below: [ignvideo url="https://www.ign.com/videos/2020/08/06/bugsnax-ps5-gameplay-overview-state-of-play-2020"] [ignvideo url="https://www.ign.com/videos/2020/08/06/godfall-gameplay-overview-state-of-play-2020"] [ignvideo url="https://www.ign.com/videos/the-pathless-gameplay-overview-state-of-play-2020"] [ignvideo url="https://www.ign.com/videos/2020/08/06/aeon-must-die-story-trailer-state-of-play-2020"] [ignvideo url="https://www.ign.com/videos/2020/08/06/anno-mutationem-trailer-state-of-play-2020"] [ignvideo url="https://www.ign.com/videos/2020/08/06/genshin-impact-gameplay-trailer-state-of-play-2020"] [ignvideo url="https://www.ign.com/videos/2020/08/06/the-pedestrian-playstation-gameplay-trailer-state-of-play-2020"] [ignvideo url="https://www.ign.com/videos/2020/08/06/auto-chess-gameplay-trailer-state-of-play-2020"] [poilib element="accentDivider"] Jordan is a freelance writer for IGN.View the full article
  2. Hood: Outlaws and Legends, a third-party mutliplayer game, was announced today for PS5. From Focus Home Interactive and Sumo Digital, Hood: Outlaws and Legends is a 4v4 multiplayer game focused on two warring teams in Dark Ages Britain. The gritty-looking game has a Robin Hood-esque vibe to it, centered around the two armies competing to take back stolen property and land from a corrupt authority known as the State. Gameplay footage showed a focus on stealth kills, melee and bow and arrow combat, as well as magic-usage. [widget path="global/article/imagegallery" parameters="albumSlug=hood-outlaws-and-legends-announcement-screenshots&captions=true"] Stealing a treasure chest back from a State stronghold is your main objective in the game, but enemies - both real and of the NPC variety - will cause major roadblocks if you don't work as a team. Treasure chests are also heavy, and you can only carry so much ammo, so Hood: Outlaws and Legends is very tactics-focused. [ignvideo url="https://www.ign.com/videos/2020/08/06/hood-outlaws-and-legends-trailer-state-of-play-2020"] Hood: Outlaws and Legends will be arriving on PS5 in 2021. [poilib element="accentDivider"] View the full article
  3. Alan Wake makes his long-awaited appearance in Control for the upcoming AWE DLC arriving on August 27 for PlayStation 4. Control's second DLC, titled AWE, has been speculated to be a crossover with Remedy's previous title Alan Wake. [ignvideo url="https://www.ign.com/videos/2020/08/06/control-awe-expansion-2-trailer-state-of-play-2020"] The mystery author was referenced multiple times in Control's supplementary collectibles, but he was briefly visible in Control's new AWE trailer. The trailer was short on details, but Control has been building out a mystery through post-launch content that could be coming to a head soon. Control is Remedy Entertainment's latest mystery adventure game starring Jesse Faden as she uncovers the mystery behind the Federal Bureau of Control and its headquarters The Oldest House. Alan Wake was the protagonist of Remedy's previous mystery adventure of the same name. Wake is a mystery novelist who discovers a supernatural takeover of a small town called Bright Falls. [widget path="global/article/imagegallery" parameters="albumSlug=control-awe-dlc-screenshot&captions=true"] He hasn't been seen since the events of Alan Wake's American Nightmare, though materials found in Control suggested that the events of Alan Wake and Control are set in the same universe. Control was awarded IGN's Game of the Year 2019 thanks to its intriguing universe, creative combat, and compelling mystery. Read IGN's full Control review as well as our review for Control's Foundation DLC. Check out IGN's full round-up from the State of Play. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN. View the full article
  4. Temtem, the online-MMO creature collector is coming to PlayStation 5 as revealed during the Sony State of Play event. Tetem is an online multiplayer, action-adventure game where players travel the world and collect monsters. It’s been popularly described as a Pokemon-like MMO. Following a successful launch earlier this year, the developers are looking forward to bringing the MMO to the next-gen PS5. [widget path="global/article/imagegallery" parameters="albumSlug=temtem-ps5-screenshots&captions=true"] “As we look forward and as we expand our plans for the future of Temtem, we knew we had to embrace the next-gen. Sony has been very receptive and helpful with us in this decision, so the PS5 is the perfect fit to start our journey,” Temtem director Guillermo Andrades said in an interview with IGN. The footage of Temtem shown at the State of Play was captured on 4K at 60FPS on the PS5, Andrades confirmed. But he didn’t reveal plans to support other features like ray tracing as “Temtem’s cartoon-like renderings don’t really benefit from it, but we’re definitely looking at maxing all we can in terms of resolution and framerate.” [ignvideo url="https://www.ign.com/videos/2018/05/01/temtem-official-teaser-trailer"] Check out IGN for more news from today’s Sony State of Play, including the latest reveals, trailers, and more. [poilib element="accentDivider"] Disclosure: Humble Bundle is owned by Ziff Davis, the parent company of IGN. Humble Bundle and IGN operate completely independently, and no special consideration is given to Humble Bundle announcements or promotions for coverage. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN. View the full article
  5. Sony has revealed the release date for the PSVR version of Star Wars: Vader Immortal. The former Oculus-exclusive Star Wars game will be coming to Playstation VR on August 25, 2020. [widget path="global/article/imagegallery" parameters="albumSlug=vader-immortal-psvr-gallery&captions=true"] Originally released for the Oculus Quest, Vader Immortal is an canon Star Wars adventure written by David S Goyer, screenwriter on Christopher Nolan's Batman trilogy. [ignvideo url="https://www.ign.com/videos/2019/09/27/fighting-a-rancor-in-vr-star-wars-vader-immortal-episode-2"] Our reviewer noted that Vader Immortal started off okay but didn't provide a particularly satisfying experience through its final episode. [poilib element="accentDivider"] JR is a Senior Editor at IGN and still waiting for a truly exceptional Star Wars VR experience. You can follow him on Twitter. View the full article
  6. If you're looking to add some 3/4 scale arcade cabinets to your life, the next wave of Arcade1up cabinets are now available for preorder. You can get yourself squared away with the upcoming X-Men vs. Street Fighter, Marvel vs. Capcom and Ms. Pac-Man Arcade1up cabinets by following the links below. Arcade1up Next Wave Preorders [poilib element="commerceDeal" parameters="slug=arcade1up-august-preorder-wave"] The cabinets include the following games: Ms. Pac-Man Ms. Pac-Man Galaxian Pac-Mania Pac-Man Plus X-Men vs. Street Fighter Cabinet X-Men vs. Street Fighter Marvel vs. Capcom: Clash of Superheroes X-Men: Children of the Atom X-Men: Mutant Apocalypse Marvel vs. Capcom: Clash of the Superheroes Marvel Super-Heroes: War of the Gems X-Men vs. Street Fighter Marvel vs. Capcom: Clash of Superheroes Mavel Super Heroes vs. Street Fighter Both the X-Men vs. Street Fighter and Marvel vs. Capcom cabinets are wi-fi enabled, meaning you can compete or cooperate with other players online. [ignvideo url="https://www.ign.com/videos/2020/06/10/x-men-vs-street-fighter-arcade-cabinet-announcement-trailer"] [poilib element="accentDivider"] Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. Find him on Instagram at sethgmacy.View the full article
  7. During Sony's State of Play, it was revealed Crash, Coco, and Neo Cortex won't be the only playable characters in Crash Bandicoot 4: It's About Time. Developer Toys for Bob announced returning foe Dingodile will also be playable in the upcoming sequel, alongside the announcement of a new N. Verted mode. Crash nemesis Dingodile, the half-crocodile, half-dingo foe, joins the playable roster. [ignvideo url="crash-bandicoot-4-its-about-time-gameplay-overview-trailer-state-of-play-2020"] Additionally, Toys for Bob teamed with Crash Team Racing: Nitro-Fueled devs Beenox to create the unique presentation of N. Verted mode, a twisted take on mirror modes, as players will be collecting Bumpa berries instead of the traditional Wumpa fruit. And as previously teased via preorder bonuses, Crash Bandicoot 4 will feature unlockable costumes, which are totally cosmetic and can be unlocked by players earning gems and completing challenges throughout Crash 4. [widget path="global/article/imagegallery" parameters="albumSlug=crash-bandicoot-4-state-of-play-screenshots&captions=true"] We recently got to go hands-on with Crash Bandicoot 4 and came away impressed by how it stays true to the original trilogy and modernizes the franchises. IGN also previously spoke with Toys for Bob about what fans can expect from the developers are planning for a "true sequel" to the beloved, classic Crash Bandicoot trilogy. We've also learned that Toys for Bob has said there will be no microtransactions in Crash Bandicoot 4, after a store listing had suggested the possibility. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor and host of Podcast Beyond! Talk to him on Twitter @jmdornbush. View the full article
  8. Spelunky 2 will be released on PlayStation 4 on September 15, 2020. Spelunky 2 is the sequel to the cave exploration/treasure hunting classic Spelunky, and this new entry features online multiplayer, branching paths, new shops, and, perhaps most importantly, the ability to ride a turkey. Players will also be building a community of characters, old and new, as they make new runs through Spelunky 2. [ignvideo url="https://www.ign.com/videos/2020/08/06/spelunky-2-gameplay-overview-state-of-play-2020"] Spelunky 2 was announced back at Paris Games Week in 2017, and it will be released first on PlayStation 4 and PC. Today's announcement made no mention of the PC release date, and we will update this story when we know more. The original game, which was released in 2008, eventually made its way to Xbox 360 as well, so Xbox owners should be able to explore some caves at some point down the road. The original Spelunky currently sits at #66 on our list of Top 100 Video Games of All Time, in which we said "Spelunky is a game about triumph. When you finally make it to a new area for the first time, when you finally beat Olmec, when you finally beat your best time, you’ll feel a sense of accomplishment. You earned this. You did it." [widget path="global/article/imagegallery" parameters="albumSlug=spelunky-2-release-date-screenshots&captions=true"] Spelunky 2's release date was announced in Sony's latest PlayStation State of Play alongside such other announcements as a new mode and playable character for Crash Bandicoot 4, the Hitman Trilogy coming to PS VR, Braid: Anniversary Edition, Contol's AWE Expansion, and much more. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch. View the full article
  9. The classic puzzle adventure Braid is being updated for a modern audience in Braid: Anniversary Edition, coming early 2021. [widget path="global/article/imagegallery" parameters="albumSlug=braid-anniversary-edition-gallery&captions=true"] Announced at today's Sony State of Play, it was revealed that Braid has been hand-repainted for today's displays, in order to look more like a "living painting". Other upgrades include 9 pixels to every one in the original, improved sound and music, and many hours of developer commentary. Braid: Anniversary Edition is hitting PS4 in early 2021. [ignvideo url="https://www.ign.com/videos/2020/08/06/braid-anniversary-edition-reveal-trailer-state-of-play-2020"] [poilib element="accentDivider"] View the full article
  10. The Hitman trilogy, including the upcoming Hitman 3 will be playable in PlayStation VR as announced in today's Sony State of Play. [widget path="global/article/imagegallery" parameters="albumSlug=hitman-3-vr&captions=true"] Players will become Agent 47 like never before, and assassinate targets, blend in with the environment, and avoid detection all in VR. Furthermore, IO Interactive's World of Assassination will also be playable in VR. According to a new PlayStation Blog, Hitman 3 will be fully playable in VR from start to finish. Furthermore, VR support for every location from all three games will also be coming to the series. Players are able to "import" locations from the previous two Hitman games into Hitman 3, making the whole trilogy playable in one place. [ignvideo url="https://www.ign.com/videos/2020/08/06/hitman-3-psvr-teaser-trailer-state-of-play-2020"] IO Interactive is keeping details close to the chest, but says players will be able to use Agent 47's familiar tactics in VR. From wearing disguises to sneaking up behind targets. All while globetrotting to exotic locations. Players will even have to look at targets "face-to-face" when eliminating them. Check out IGN's Hitman 2 review for our take on 47's last assassination trip. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN. View the full article
  11. Marvel Studios has reportedly chosen Nia DaCosta to direct Captain Marvel 2. DaCosta's next film is Candyman, Universal's return to the horror franchise, which is currently slated to open theatrically on October 16. "Although the studio met with several individuals, DaCosta seemed to have the edge for some time even as she and others met with Marvel chief Kevin Feige over the weekend," according to Deadline. [ignvideo url="https://www.ign.com/videos/candyman-official-trailer"] Brie Larson will reprise her role as the star-faring superhero Carol Danvers in Captain Marvel 2, which was scripted by WandaVision's Megan McDonnell. The original 2019 film, directed by Anne Bowden and Ryan Fleck, introduced audiences to the kid version of Monica Rambeau. In the Marvel Comics, Monica Rambeau adopted a number of superhero guises through the years, including as Captain Marvel. Actress Teyonah Parris plays the adult Monica Rambeau in the Disney+ series WandaVision, and she's expected to also be a part of Captain Marvel 2. Parris, ut should be noted, also stars in DaCosta's Candyman. While Captain Marvel 2 is aiming for a July 8, 2022 release, it should be noted that Marvel's entire Phase 4 release slate has already been overhauled a few times due to production delays caused by the coronavirus pandemic. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-phase-4-official-lineup&captions=true"] View the full article
  12. When it comes to esports, accuracy and precision are important, and having great audio with an excellent soundstage is a vital part of that. That’s where esports gaming headsets like the Razer BlackShark V2 come in handy. A follow-up to the glossier BlackShark, which has been lauded for its comfort, great sound quality, and cool design, this successor has a more subdued look and not much in the way of frills and thrills. But, that’s only because it’s honed in on the way it lets you experience audio in gaming instead. [widget path="global/article/imagegallery" parameters="albumSlug=razer-blackshark-v2-review&captions=true"] It’s hitting the shelves with three new technologies either developed or co-developed by Razer and THX. These include the THX Spatial Audio, which essentially offers THX Competitive Mode for some of the most popular games out there, as well as the new Razer Triforce Titanium 50mm drivers, which are made up of three parts – each for the highs, mids and lows. The result is a terrific gaming headset that sounds great and boasts a soundstage incredible enough to give you an actual competitive edge in gaming. Design and Features Light weight and comfort take center stage in the BlackShark V2’s design. Perhaps the first thing you’ll notice about this pair of headphones – aside from its Razer green trimmings – is how light it is. At 262g, it’s among the lightest offerings out there, with the HyperX Cloud Stinger following closely at 275g and the SteelSeries Arctis 5 at 280g. This certainly matters, as being this lightweight considerably reduces the wearer’s fatigue and makes your gaming experience that much more comfortable. If you expect to be playing for hours on end, it makes a huge difference. That light weight makes it a bit more travel-friendly, too, though the headset itself isn’t exactly designed for travel. It’s not foldable and not exactly compact, though it does have its own travel bag, so its super light weight certainly helps make it easier to tote with you when traveling or commuting. Don’t take its lightweightness to mean that it isn’t made of quality materials, however. The ear cups look to be made of high quality, albeit light, plastic with a matte finish (a departure from its predecessor’s glossy finish), and they don’t feel like they would crack if a sudden heavy weight was applied. The headband is lined on top with plush leatherette, giving it a sophisticated flair, and the removable mic comes with a super flexible stem that also feels solid. Finally, the headband and ear cushions are made of memory foam and wrapped in flow knit fabric. These cushions also add to comfort here, as not only is there a generous thickness to them, especially the one on the headband, but that fabric they’re covered in feels soft to touch and really does help to minimize sweat and reduce heat during the most intense moments in the game. If you’re a fan of RGB lighting, the BlackShark V2 might disappoint as it has none of those frills. Personally, I kind of prefer it that way. The omission helps keep its cost down, and having RGB lighting on your headset on top of your gaming keyboard, your gaming mouse, and your gaming PC is a bit of an overkill for me. In lieu of RGB lighting, Razer does spruce it up a bit with some green trimmings on the Razer logo and the audio cable connecting the two ear cups. This shade of green isn’t necessarily attractive to me, but I appreciate that it can be appealing to a lot of gamers. It also adds to the headset’s character, especially when coupled with its aviator look, which I actually really like. As far as other thrills and frills, there’s really not much. The retractable mic is the new Hyperclear Cardioid Mic that Razer has developed and is launching for the first time on the BlackShark V2, but we’ll get to that in detail later. There is a volume control knob and a mic mute button, both of which are on the left ear cup. That’s pretty much it. Software Another first that’s launching alongside the Razer BlackShark V2 is THX Spatial Audio, which has its own section in the Razer Synapse software. This new technology essentially helps deliver more accurate sound positioning for a more realistic sound stage and 7.1 digital surround sound effect. More importantly, it comes with the new THX Game Profiles, which are basically audio profiles custom-tuned to specific games. At the time of my testing, there are Game Profiles for 18 of the most popular games out there, including the four that I used to test the headset – Red Dead Redemption 2, Doom Eternal, Sekiro: Shadows Die Twice and Counter-Strike: Global Offensive. Each Game Profile gives each game its own THX Environmental Mode for a more immersive audio experience, and Game Profiles for competitive games have an additional THX Competitive Mode that’s designed to give you a gaming advantage. This new addition to the Razer Synapse software, which you’ll find in the Mixer section under Audio and can toggle on/off, is straightforward to use. I’m not sure how downloading the profiles will work post launch, as I was testing them in pre-production, but the controls themselves are pretty easy to figure out. The software seems to list all the games you have installed on your computer, and the THX Environmental and THX Competitive Modes, if available, appear under each game’s Spatial Output dropdown menu. As far as fine-tuning the surround sound, it allows you to simply drag each of the points and adjust where sounds are coming from to your liking. On top of these THX Spatial Audio settings and presets, the Razer Synapse software’s EQ has its own general use profiles as well like Music and Game, though each of its 10 bands are also customizable. It also has dedicated controls for Bass Boost, Sound Normalization, and Voice Clarity. Performance The sound quality of the Razer BlackShark V2 is surprisingly great. Admittedly, at default, it sounds a bit muffled, like there’s a blanket on top of the sound. High end can be a bit rolled off or muffled, which somewhat reduces clarity and detail. The environmental effects are also more mid-focused, not as articulate or as detailed. In RDR2, for example, I don’t hear the high-end pitter patter when it’s raining, just more of the lower frequency thuds, making the rain sound heavier. But, I’m really being nitpicky here for the sake of this review. Unless you’re more discerning with audio, or you’re comparing Razer BlackShark V2 with other high-end headphones, this shouldn’t bother you. In fact, you probably won’t notice the difference. The bass response is very good, giving your gaming experience a lot of rumble even without turning on the Bass Boost, while the mids are present, and don't sound hollow. In addition, the soundstage is incredible. You’re really getting the full 7.1 experience – even without the THX Spatial Audio features. It’s accurate with great spatial separation, meaning you can hear things move around you and know where they’re coming from. It’s pretty obvious that this headset has been designed specifically for gaming. You won’t get fatigued from too much high-end information. In fact, you won’t notice that slightly muffled sound when gaming, and the bass obviously offers a lot of rumble. Sadly, it’s not as good for other media. You want all the details when watching movies and listening to music. Unfortunately, in movies, I notice the muffled sound a little more, making it a bit harder to get the full experience, especially when it comes to the dialogue. Music is the most affected media here, especially when listening to something with a lot of organic sound. Not that it doesn’t sound good. It sounds balanced enough, but again, it’s just a little bit rolled off or muffled. The Razer BlackShark V2 is the first headset to feature the new Razer Triforce Titanium 50mm drivers. This patented design basically splits a single driver into three parts so that the highs, mids and lows each have their own unit. The idea of this design is to allow for the individual tuning of each frequency range. Also, by separating the highs, mids and lows into three distinct parts, each frequency range should get a purer representation in concept. Unfortunately, the high end is still a little rolled off. That said, this new design really does seem to allow for better fine-tuning of each frequency range, making these headphones incredibly versatile when it comes to customizing the EQ, as well as boosting the base, adjusting sound normalization, which is a compressor that makes the loud parts quieter and the quieter parts louder, and toggling voice clarity, which is basically a high-end boost. As for the THX Game Profiles, you’ll certainly notice a difference. While keeping the sound quality the same, both the THX Environmental Mode and THX Competitive Mode essentially offer distinctive EQ profiles for each game for their own purposes. The THX Environmental Mode, though slightly different for each game, generally offers an expanded surround sound, making things sound just a little wider, as if you’re actually inside the world you’re playing in. That’s pretty great, and certainly adds to your gaming immersion. In addition, environmental effects like rain, fire, footsteps, and people talking in the background are louder while keeping their spatial positioning. The THX Competitive Mode, on the other hand, essentially takes many of the environmental sounds and mutes them a little. That’s with the exception of the sounds of the players, friendly and otherwise. By doing so, it makes the sounds your enemies make feel a little more present. Spatial positioning is also great, though it doesn’t sound as wide as the THX Environmental Mode. But, the goal here is to give players that competitive edge in audio – by hearing enemies better and knowing where they’re coming from, you don’t have to look around and find them. You’ll know when they’re coming and where exactly they’re coming from. It is worth noting, however, that the THX Competitive Mode seems only available for competitive games like CS:GO. The non-competitive games only have the THX Environmental Mode. Though again, I was using the pre-production version of the software. Also launching with the Razer BlackShark V2 is the new Razer HyperClear Cardioid Mic with USB Sound Card. It sounds incredibly clear at default, and may be further customized to your liking via the Razer Synapse software. It does have a mic boost, if you want to be really loud, and boasts a couple of cool features as well. One of those is Voice Gate, which is very effective. If you’re not familiar, Voice Gate is like a door that opens whenever you’re talking and closes when you’re not. It basically limits the mic from picking up background sounds from your end, especially when someone else is talking or no one is. There’s also Ambient Noise Reduction, which when turned on rejects most of the unnecessary background noise. Finally, the mic has its own 10-band EQ in the software, with presets like Mic Boost, Broadcast and Conference. Have a shrill voice? This will help tone that down a little. Purchasing Guide The Razer BlackShark V2 + USB Sound Card, which is the model I reviewed, retails for $99.99, while the Razer BlackShark V2 X retails for $59.99. Both will be available worldwide on August 6 alongside the THX Game Profiles. Both models only come in black.View the full article
  13. On this week's episode of IGN's PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano, Max Scoville, and Lucy O'Brien to discuss the biggest PS4 and PS5 news around, even as we question whether we'll finally learn about the PS5 price and release date this month. Watch the new episode below! [ignvideo url="https://www.ign.com/videos/2020/08/05/will-ps5s-big-questions-be-answered-this-month-fall-guys-interview-beyond-episode-660"] Plus, the cast dives into what they're playing, the big PlayStation updates for Marvel's Avengers, and Jonathon interviews some of the team behind Fall Guys: Ultimate Knockout, which is now available for PlayStation Plus subscribers! [widget path="global/article/imagegallery" parameters="albumSlug=every-playstation-exclusive-from-sonys-ps5-event&captions=true"] Direct Download YouTube Apple Podcasts/iTunes Spotify Stitcher PlayerFM Podbay TuneIn Podbean Feedburner Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=5e30320c-7b56-4ab8-8333-469a99e933e9"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.View the full article
  14. Even though he just made his debut in the pages of Dark Nights: Death Metal #2, it's safe to say the Robin King is one of the most demented and evil villains Batman has ever faced. This underage psychopath has a love of sadism that would make even Joker do a spit take. And now we know the secret origin behind this mysterious villain. Read on to learn who the Robin King is and why he's so twisted, but beware of spoilers for Dark Nights: Death Metal - Legends of the Dark Knights #1! [widget path="global/article/imagegallery" parameters="albumSlug=the-justice-league-face-the-ultimate-evil-in-dark-nights-death-metal&captions=true"] Among the several short stories included in Legends of the Dark Knights, a new story from writer Peter Tomasi and artist Riley Rossmo reveals the origin story of the Robin King. It turns out this Boy Wonder is actually a young Bruce Wayne from one of the many hellish worlds in the Dark Multiverse. This version of Bruce is shown to have been a remorseless sadist and killer almost from birth, torturing animals and even attacking poor Alfred at every opportunity. Like so many of his kind, this Bruce's life is changed when he and his parents are accosted by Joe Chill in a Gotham alleyway. But in this case, Bruce takes it upon himself to slit Chill's throat and reveal his true nature to his terrified parents. He then shoots them with Chill's gun, pretending to be an innocent victim when the police arrive. As Bruce sees it, why tolerate living parents when you can just inherit their fortune instead? [caption id="attachment_2389085" align="aligncenter" width="928"] Art by Riley Rossmo. (Image Credit: DC)[/caption] Only Jim Gordon suspects there's more to young Bruce's story than he's telling. But when Gordon pays a visit to stately Wayne Manor, he's promptly shot through the neck with a crossbow. Alfred is left to fend for his life against his murderous young ward. In the end, even Alfred falls when Bruce dons his Robin costume for the first time and bludgeons the butler to death. This issue also lends more insight into one of the big twists from Death Metal #2, which features the seemingly dead Batman Who Laughs being resurrected inside a new body with the power of Watchmen's Doctor Manhattan. We learn that body's previous owner was a Bruce Wayne who attempted to recreate Manhattan's powers after discovering his existence. The Batman Who Laughs played this experiment to his own advantage, tracking down and lobotomizing his fellow Dark Knight just as his powers began to manifest, but before his ability to see the future kicked in. The Batman Who Laughs used this spare body as a fail-safe for the day he knew would come - when Wonder Woman would rise up and kill him. Not only does he have the power to see across time and rearrange the particles of reality, the newly christened "Darkest Knight" can also draw from the memories and experiences of every one of his brethren. He's used those memories to shape himself into the ultimate Batman. [caption id="attachment_2389086" align="aligncenter" width="884"] Art by Tony Daniel. (Image Credit: DC)[/caption] The Darkest Knight believes the fundamental flaw with Batman is that he's a reactionary figure. Even as he helps his mistress Perpetua destroy and remake existence, the Darkest Knight wants to fashion himself into a bullet that spreads pain and misery across all worlds. All that remains before he achieves his full power is to fight former Flash Wally West, who's just been given a major upgrade of his own. In other words, it's no wonder The Batman Who Laughs and The Robin King have become such fast friends. They're both horrifying reflections of an iconic DC hero. [ignvideo url="https://www.ign.com/videos/2020/07/25/dchome-day-two-official-panel-comic-con-2020"] For more on The Robin King, find out what Death Metal creators Scott Snyder and Greg Capullo had to say about the character at Comic-Con@Home. Then read up on Batman: Joker War and why this new crossover shows Joker finally trying to end his game with the Caped Crusader. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter. View the full article
  15. Tyler ‘Ninja’ Blevins is choosing to spend his post-Mixer career in a more flexible position after streaming on Twitch earlier today. Coupled with his recent debut on YouTube and it seems Blevins isn’t choosing to exclusively stream on one service over another. This marks the first time Blevins has streamed on Twitch since leaving Mixer, which shut down last month. Blevins signed an exclusive streaming deal with Microsoft’s Mixer almost a year ago, but the service has since been shuttered and absorbed by Facebook. After streaming, Blevins shared that he hit Affiliate status on Twitch, a tongue-in-cheek joke considering his popularity. Twitch's official Twitter account responded that it was nice to see him around. Blevins was freed from his Mixer contract, rumored to be worth millions, and has since been found streaming on other services like YouTube. Blevins did not sign an exclusivity contract with YouTube, and it’s unclear if Blevins is interested in signing one with Twitch either. Video game streaming services such as Twitch, YouTube, and Facebook are locking popular streamers to their services. Rapper Logic recently retired from music to stream exclusively with Twitch, and PewDiePie signed an exclusive streaming deal with YouTube. [widget path="global/article/imagegallery" parameters="albumSlug=ninja-career-highlights&captions=true"] These exclusive contracts have become a new battleground for competing streaming services looking to get an edge in an increasingly popular entertainment medium. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.View the full article