Jump to content
Sign in to follow this  
GamerGoddess

BioShock Infinite won't be a port on PS3, all versions developed in-house

Recommended Posts

gambioshockinfinitecrows530.jpg

PS3 owners got, for lack of a better term, the royal shaft when it came to getting their platform's version of BioShock. Not only did said version not arrive until more than a year after the game's PC and 360 iterations hit store shelves, but it also brought with it a few unsavory friends in the form of graphical problems and full-blown crashes, which it picked up during the porting process. Fortunately, that won't be the case for Irrational Games' 2012 entry into the franchise, BioShock Infinite, as the studio has no plans to pass the developmental buck to any outside parties.

 

The game's technical director, Chris Kline, recently explained on the Irrational Games forums that "We have a much larger team than we did on the original BioShock, so we're doing simultaneous in-house development on the PS3, 360, and PC versions of the game." Thank goodness! We were afraid we would once again have to fool ourselves into thinking that any potential crashes were actually just the result of a super powerful, world-ending Plasmid.feedlogo.gifBioShock Infinite won't be a port on PS3, all versions developed in-house originally appeared on Joystiq on Sun, 21 Nov 2010 19:30:00 EST. Please see our terms for use of feeds.

 

 

 

Permalink | Email this | Comments

 

More...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×