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Kaiten

Kaitens Mega Cod5 Dvar List

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Dvars

 

 

 

arcademode_score_assist 1000000 ------Alot of Points For Assist

arcademode_score_revive 1000000 ----Alot of Points For Revive

r_revivefx_debug 1 ----Black & White Vision

player_lastStandBleedoutTime 250 ----Bleed Out Time (about 5 mins)

r_flameFX_lighttint "0 0 1 1";r_flameFX_enable 1 ----Blue Fire Vision

specialty_altmelee ----Bowie knife

perk_altMeleeDamage 1-10000 ----Bowie Knife damage

Perk_altMeleeLerpTime 10-100 ----Bowie Knife lunge time

r_fullbright 1 ------Cartoon Mode

r_specularMap 2 ------Chrome Vision

sf_use_contrast 1 ------Constrast Vision

zombiemode 1 ------Default zombie mode

demigod ------Demi God

toggle ai_disableSpawn 1 ------Disables zombie spawn

specialty_bulletpenetration ------Deep Impact

ai axis delete ------Delete all zombies alive

Developer 1;Developer_script 1 ------Developer Mode

debug_reflection 1 ------Devshpere

specialty_rof ------Double tap

cg_drawFPS 1 ------Draws FPS

dropweapon -----Drops Current Weapon In Hand

clanName "@@@@" ------Edit clan name

bullet_penetrationEnabled 1 ------Enable bullet penetration

ui_optionsEnabled 1 ------Enables death cards

devolperuser 1 ------Enable dev clantags

superuser 1 ------Enables special clantags

ai_noPathToEnemyGiveupTime 2000 ------Enemies give up faster

collectible_add collectible_dirtyharry -----Explosive Colt While Down On

collectible_remove collectible_dirtyharry ----Explosive Colt While Down Off

player_meleeRange 999 ------Far away Knife

revive_trigger_radius 99999 ------Far away revives

player_bayonetRange 999 ------Far bayonet range

g_knockback 9999 ------Far knockbacks

player_meleeRange 999 ------Far Melee

player_backSpeedScale 2.0 ------Fast backwards walk

perk_weapReloadMultiplier 0 ------Fast reload (must by perk)

player_strafeSpeedScale 1-20 ------Fast side to side movement

player_sprintSpeedScale 4.0 ------Fast Sprint

Perk_altMeleeLerpTime 5 ------Faster bowie knife reaction

r_flameFX_enable 1 ------Flame Vision

party_hostname "Your GT here" ------Force host

party_host 1 ------Force host

party_iamhost 1 ------Forces host

g_gravity 175 ------Game gravity

timescale .1-10 ------Game Speed

give all ------Give All Weapons On The Map

give ammo ------Gives Everyone Ammo

give ray_gun ------Gives ray gun

give tesla_gun ------Gives wonder waffle

give m2_flamethrower_zombie ------Gives flamethrower

give zombie_mg42 ------Give mg42

give zombire_30cal ------Gives bar

give zombie_ppsh ------Gives ppsh

give zombie_stg44 ------Gives stg44

give zombie_thompson ------Gives thompson

give colt ------Gives colt

god ------God Mode

player_deathInvulnerableToMelee 1 ------Health increased by 1 hit

ammoCounterHide 1 ------Hide ammo counter

cg_drawGun 0 ------Hide Gun

hud_drawHUD 0 ------Hide hud

hud_showStance 0 ------Hide stance

player_clipSizeMultiplier 999 ------Increased clip

player_damageMultiplier 0 ------Increased damage

perk_weapRateMultiplier 0 ------Increased double tap

player_deathInvulnerableTime 9999 ------Increased health

g_player_maxhealth 5000 ------Increased health

player_meleeDamageMultiplier 0 ------Increased health

player_radiusDamageMultiplier 0 ------Increased health

perk_armorvest 0 -----Increased jug (must by perk)

g_speed 1000 ------Increased walk speed

player_breath_hold_time 999 ------Infinite breath

jump_height 999 ------Jump high

clientkick 1 ------Kick Player 2

clientkick 2 ------Kick Player 3

clientkick 3 ------Kick Player 4

kill ------Kills You Restarts the Game

cg_laserForceOn 1 ------Laser (host only)

player_meleeChargeFriction 10 -----Less friction when you knife

revive_time_taken 1 ------Less time to revive someone

player_swimTime 999 ------Long swim time

r_flamefx_enable 1;r_flamefx_lighttint "0 0 0 0" ------Make your own vision!

sf_use_chaplin 1 ------Night Vision

g_banzai_max_target_distance 0 ------No banzai attackers

cg_blood 0 ------No blood

bg_bobAmplitudeProne 0 ------No bob

bg_bobAmplitudeDucked 0 ------No bob

bg_bobAmplitudeStanding 0 ------No bob

cg_drawBreathHint 0 ------No breath hint

player_sprintCameraBob 0 ------No camera bob

noclip ------NoClip Mode

bg_fallDamageMaxHeight 9999 ------No fall damage

bg_fallDamageMinHeight 9998 ------No fall damage

phys_frictionScale 1 ------No friction

r_fog 0 ------No fog

cg_weaponHintsCoD1Style 0 ------No hints

player_swimDamage 0 ------No swim damage

notarget ------NoTarget Mode

collectible_add collectible_paintball ------Paintball On

collectible_remove collectible_paintball ------Paintall Off

cg_scoreboardpingtext 1 ------Ping is shown on scoreboard

r_flamefx_enable 1;r_flamefx_lighttint "1 0 1 1" ------Pink Vision [Not Tested]

cg_fov 90 ------Pro Mod

magic_chest_movable 0 ------Random box doesn't move

ai_meleeRange 0 ------Random dogs can't hurt you

ui_playerPartyColor "1 0 0 1" ------Red Gamertag(can change)

g_spawnai 0 ------Round Skip

specialty_weapon_satchel ------Satchel Charges x2

con_minicon 1;say TEXT HERE! ------Say Command

collectible_add collectible_morphine ------Shoot Revive On

collectible_remove collectible_morphine ------Shoot Revive Off

specialty_fastreload ------Sleight of hand

scr_spawn_test_sphere_silver 1 ------Spawn Dev Spheres

party_connectToOthers 0 ------Start own game lobby

specialty_bulletaccuracy ------Steady Aim

perk_weapSpreadMultiplier 0 ------Super Steady Aim

r_poisonFX_debug_enable ------Tabun Gas Vision

take all ------Takes All Your Weapons Away

set viewpos ------Teleport (must add location)

sf_use_invert 1 ------Thermal Vision

cg_thirdPerson 1 ------Third person view

toggle r_colorMap --Toggles christmas Visions

ufo ------Ufo Mode

player_sustainammo 1 ------Unlimited ammo

player_sprintUnlimited 1 ------Unlimited sprint

Zombie_dog_animset "human" ------Zombie dogs dont move

g_ai 0 ------Zombies don't spawn

ai_disableSpawn 1 ------Zombies don't spawn

ai_noPathToEnemyGiveupTime 6000 ------Zombies give up quick

phys_gravity 99 ------Zombies float when dead (host only)

arcademode_score_suicide 999999 ------999999 points for Suicide

arcademode_score_laststand 9999999 ------999999 points for last stand

 

arcademode_score_revive 999999 ------999999 points for revive

 

 

Unkown:

player_radiusDamageMultiplier 0

player_meleeDamageMultiplier 0

fire_world_damage_rate 0

lowammpulserate 0

cg_draw2D 0

cg_debug_overlay_viewport 1

jump_slowdownEnable 0

fx_enable 1

r_drawWater 0

cl_stanceHoldTime 0

aim_slowdown_enabled 0

r_drawWater 0

R_gamma 0

fx_enable 0

ai_accuracyDistScale 999

 

 

Prestige Stats:

statset 2326 11;statset 65 55;statset 2302 99999

statset 2326 10;statset 65 55;statset 2302 99999

statset 2326 9;statset 65 55;statset 2302 99999

statset 2326 8;statset 65 55;statset 2302 99999

statset 2326 7;statset 65 55;statset 2302 99999

statset 2326 6;statset 65 55;statset 2302 99999

statset 2326 5;statset 65 55;statset 2302 99999

statset 2326 4;statset 65 55;statset 2302 99999

statset 2326 3;statset 65 55;statset 2302 99999

statset 2326 2;statset 65 55;statset 2302 99999

statset 2326 1;statset 65 55;statset 2302 99999

statset 2326 0;statset 65 55;statset 2302 99999

 

 

The 3 below allow you to save a game in zombie mode:

sv_saveGameAvailable 1

sv_saveOnStartMap 1

sv_saveDeviceAvailable 1

 

 

Need everything below to change in game colors:

cg_ScoresColor_Player_0 "0 0 0 1"

cg_ScoresColor_Player_1 "1 0 0 0"

cg_ScoresColor_Player_2 "0 1 0 0"

cg_ScoresColor_Player_3 "0 0 1 0"

cg_ScoresColor_Transparency "1"

cg_ScoresColor_Zombie "0 0 0 1"

cg_ScoresColor_TransparencyZombie "1"

cg_ScoresColor_Gamertag_0 "1 1 1 1"

cg_ScoresColor_Gamertag_1 "1 0 0 0"

cg_ScoresColor_Gamertag_2 "0 1 0 0"

cg_ScoresColor_Gamertag_3 "0 0 1 0"

 

 

Wallhack:

r_znear_depthhack 2

r_znear 57

r_zFeather 4

r_zfar 0

 

 

Blue Ping Bars:

cg_ScoresPing_HighColor "0 0 1 1"

cg_ScoresPing_LowColor "0 0.68 1 1"

cg_ScoresPing_MedColor "0 0.49 1 1"

 

 

Bigger Scoreboard+BannerHeight:

cg_scoreboardBannerHeight 45

cg_scoreboardHeaderFontScale 0.45

cg_scoreboardHeight 500

 

 

Different Score+ScoreBoard Colors:

cg_scoresColor_Player_0 "0 0 0 1"

cg_scoresColor_Player_1 "1 0 0 0"

cg_scoresColor_Player_2 "0 1 0 0"

cg_scoresColor_Player_3 "0 0 1 0"

cg_scoresColor_Gamertag_0 "1 1 1 1"

cg_scoresColor_Gamertag_1 "1 0 0 0"

cg_scoresColor_Gamertag_2 "0 1 0 0"

cg_scoresColor_Gamertag_3 "0 0 1 0"

cg_scoresColor_Transparency 1

cg_scoresColor_TransparencyZombie 1

cg_scoresColor_Zombie "0 0 0 1"

 

 

Red/Blue/Purple Grenade Indicators:

cg_hudGrenadeIndicatorStartColor "0 0 1 1"

cg_hudGrenadeIndicatorTargetColor "1 0 0 1";

 

 

Aimbot (Still editing):

aim_autoaim_enabled 1

aim_autoaim_lerp 100

aim_autoaim_region_height 120

aim_autoaim_region_width 99999999

aim_autoAimRangeScale 2

aim_lockon_debug 1

aim_lockon_enabled 1

aim_lockon_region_height 1386

aim_lockon_region_width 0

aim_lockon_strength 1

aim_lockon_deflection 0.05

aim_input_graph_debug 0

aim_input_graph_enabled 1

 

 

Flashing Reload:

lowAmmoWarningColor2 "1 0 0 1"

lowAmmoWarningNoAmmoColor1 "0 0 1 1"

lowAmmoWarningNoAmmoColor2 "1 0 0 1"

lowAmmoWarningNoReloadColor1 "0 0 1 1"

lowAmmoWarningNoReloadColor2 "1 0 0 1"

 

 

Names and prestiges are enlarged:

cg_overheadNamesFarDist 2048

cg_overheadNamesFarScale 1.50

cg_overheadNamesMaxDist 99999

cg_overheadNamesNearDist 100

cg_overheadNamesSize 2.0

cg_overheadIconSize 0.7

cg_overheadRankSize 0.7

 

 

Bullet Tracers:

cg_tracerchance 0.2

cg_tracerlength 160

cg_tracerscale 1

cg_tracerwidth 4

 

 

 

NoModBlock (lets you use modded controllers):

cl_modcontroller2cheatprotection 0

cl_modcontroller2penalty 0

cl_modControllerBanTime 0

cl_modcontrollerburstlengththreshold 0

cl_modcontrollercheatprotection 0

cl_modControllerDecay 0

cl_modcontrollerfirepenalty 0

cl_modcontrollerminsd 0

cl_modControllerMinShotSpeed 1

0 0 0 1 (Black)

0 0 1 1 (Blue)

0.5 0.5 0.5 1 (Gray)

0 1 0 1 (Green)

1 0 1 1 (Pink)

1 0 0 1 (Red)

0 0 0 0 (Transparent)

0 1 1 1 (Turquoise)

1 1 1 1 (White)

1 1 0 1 (Yellow)

 

^0 (Black)

^1 (Red)

^2 (Green)

^3 (Yellow)

^4 (Blue)

^5 (Cyan)

^6 (Brown)

 

bind BUTTON_RTRIG - Right Trigger

bind BUTTON_LTRIG - Left Trigger

bind BUTTON_RSHLDR - Right Bumper

bind BUTTON_LSHLDR - Left Bumper

bind BUTTON_RSTICK - Right Stick

bind BUTTON_LSTICK - Left Stick

bind BUTTON_A - A Button

bind BUTTON_B - B Button

bind BUTTON_X - X Button

bind BUTTON_Y - Y Button

bind DPAD_UP - Dpad Up

bind DPAD_DOWN - Dpad Down

bind DPAD_LEFT - Dpad Left

bind DPAD_RIGHT - Dpad Right

bind Button_back - back button

bind button_start - start button

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