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Skyrim : Review

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Game Information

Developer - Bethesda Game Studios

Platform - Windows. PS3, Xbox 360

Release Date - November 11th 2011

Genre - Action Role-Playing, Open World

Rating - 15+

 

 

 

Gameplay

 

The nonlinear gameplay traditional in the Elder Scrolls series is incorporated in Skyrim. The player can explore the open world of Skyrim on foot or on horse, and fast-travel to cities, towns, and dungeons after they have been discovered. Quests are given to the player by NPCs in the world, and through the Radiant story system, the quests can be dynamically altered to accommodate for player actions which may influence the quest's characters and objectives. The Radiant Story then further directs the player's interaction with the world by setting unexplored dungeons as quest locations. When not completing quests, the player can interact with NPCs through conversation, and they may request favors or offer the player training in skills. In addition to scripted quests certain ones will be dynamically generated, providing a limitless number to the player.Some NPCs can become companions to the player to aid in combat. The player may choose to join factions, which are organized groups of NPCs such as the Dark Brotherhood, a band of assassins. Each of the factions has a headquarters, and they have their own quest paths which the player can progress through. The economy of cities and towns can be stimulated by completing jobs such as farming and mining, or spending large amounts of gold in the stores. Alternatively, the economy may be harmed by forging business ledgers and robbing the safes of stores. Additionally, the player's actions or statements often have an impact on their interactions with NPCs - such as taking sides in the Civil War, fighting dragons or committing murder.

When exploring the game world, the player may encounter wildlife. Many wilderness monsters are immediately hostile towards the player. The inclusion of Dragons in Skyrim affords a major influence on both story and gameplay.

 

 

 

Character Development

 

Character development is a primary element of Skyrim. At the beginning of the game, the player selects one of several human, elven, or anthropomorphic cat and lizard races, each of which has different natural abilities, and customizes their character's appearance. A perpetual objective for the player is to improve their character's skills, which are numerical representations of their ability in certain areas. There are eighteen skills divided evenly between the three schools of combat, magic and stealth. Training skills until the necessary required experience is met results in the player's character leveling up. Previous Elder Scrolls games made use of a class system to determine which skills would contribute to the character's leveling, but its removal in Skyrim allows for a preferred play-style to be developed naturally. When their character levels, the player may choose to select a skill-specific ability called a perk, or store perks for later use. Upon levelling fifty times, the player character can continue to level and earn perks, but the rate of levelling is slowed significantly.

 

 

 

Combat

 

A heads up display appears when any one of the player's three attributes are being depleted. Health is depleted primarily through combat and can be restored by spells, potions, or resting; the loss of all health results in death. Magicka allows for and is depleted by the use of spells; it is regenerated naturally over time, but it can be restored in similar ways to health. Stamina determines the player's effectiveness in combat and is depleted by sprinting, jumping, and power attacking, but can be restored in similar ways to health and magicka. The player's inventory can be accessed from the menu and items can be viewed in 3D, which may be essential in solving puzzles found in dungeons. The player's effectiveness in combat relies on the use of weapons and armor, which may be bought or created at forges, and magic, which may also be bought or unlocked. Weapons and magic are assigned to each hand, allowing for dual wielding, and can be swapped out through a quick-access menu of favorite items. Shields can be used either to fend off enemy attacks and reduce the damage intake, or offensively through bashing attacks. Blunt, bladed and hacking weapons can be used in close combat and each have specific advantages and roles; as an example, the player can perform power attacks with each weapon. Magic can be used in the form of spells; each of the eighty-five spells has a different function, such as the regeneration of health or the depletion of enemy health. The bow and arrow may be utilized in long-range combat, but the bow can be used as a defensive melee weapon in close combat. Another change from previous games in the series is the elimination of weapon and armor durability; in which a player would periodically have to repair or pay to have items repaired or risk rendering them broken and unusable

 

 

 

Setting

 

Skyrim is not a direct sequel to Oblivion, but a new chapter in the Elder Scrolls series, set 200 years after the events of Oblivion. Following the death of Martin Septim and the end of the Oblivion crisis, this heralded the beginning of the Fourth Era. A Colovian warlord from Cyrodiil named Titus Mede conquers the Imperial City, beginning the Mede dynasty in absence of the previous Septim bloodline. In the Empire's weak state, the provinces of Elsweyr, Black Marsh, Valenwood, and the Summerset Isles secede from the Empire. The provinces of the Summerset Isles and Valenwood, home to the Altmer and Bosmer, respectively, create the Aldmeri Dominion, an Elven empire, and rename the founding provinces to "Alinor". Thirty years prior to the events of Skyrim, the Thalmor, who govern the Dominion, begin to invade both Hammerfell and Cyrodiil, beginning the "Great War", due to a rejection of an ultimatum presented by a Dominion ambassador to the current Emperor, Titus Mede II. The Empire manages to survive the Thalmor assault by agreeing to sign the "White-Gold Concordat", a treaty which prohibits the worship of Talos throughout the Empire. Following the end of the Great War, the Blades, an order of warriors devoted to the protection of the Emperor of Tamriel, are hunted down and killed by the Thalmor, or else seclude themselves from the rest of the world, with the Emperor protected instead by an elite Imperial security force known as the Penitus Oculatus. Ulfric Stormcloak, the Jarl of Windhelm, establishes the Stormcloak faction and rebels against the Empire in order to liberate Skyrim in response to the ban of Talos worship. This culminates in Ulfric killing Skyrim's High King, Torygg, in a duel. The Empire responds to the death of the High King by deploying the Imperial Legion to quell the rebel threat.

As with previous Elder Scrolls games, Skyrim begins with the player character as an unknown prisoner, caught in an Imperial ambush while attempting to cross the border into Skyrim, on a wagon with several Stormcloak prisoners and a horse thief. They are all headed to Helgen to be executed. As the player character is about to be beheaded, a Dragon arrives, interrupting the execution and destroying the town. The player eventually learns that Skyrim's civil war is last in a sequence of prophetic events foretold by the Elder Scrolls, which also foretell of the return of Alduin, the Nordic Dragon-god of destruction. Alduin is prophesied to consume the world. The player character is the latest "Dovahkiin" (Dragonborn), an individual with the body of a mortal and the soul of a Dragon. Dragonborns are anointed by the gods to help fend off the threat Alduin poses to Skyrim and Tamriel. Among the individuals aiding the player are Delphine and Esbern, two of the last remaining Blades, and Master Arngeir a member of the Greybeards.

 

 

 

Awards

 

AIAS Awards - Outstanding Achievement In Story

 

AIAS Awards - Role Playing Game Of The Year

 

AIAS Awards - Outstanding Achievement In Game Direction

 

AIAS Awards - Game Of The Year

 

 

 

Rating

 

9/10

 

I have given Skyrim this rating because it is a brilliant game, although there are some bugs which have been fixed since Dawnguard was released it still isn't perfect.

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Besides Arena, then this is the worst game in the TES series. So little free-life compared to the other games. The game is still good and the review is too.

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Tupac, you are a news/game review god on this site. Nice tut, but I didn't like this game at all, Its the worst in the Elder Scroll series.

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Thanks bro, i agree Oblivion was alot better but still i enjoy this game.

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