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Ryan1523059446

[RELEASE] IVI40A3Fusionz's All or Nothing v1.0

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Just something i made in a few minutes, no point in keeping it to myself, it's something new to Black Ops and this sections starting to get boring as no one is releasing as all people want are 1.13 mods however they are very boring and 1.02 GSC beats it by miles, anyway here's the release and i hope you like it.

 

Be Sure To Check Out Project Reborn v2.0!

http://www.nextgenupdate.com/forums/call-duty-black-ops-exploits-hacks/545923-release-project-reborn-v2-0-ivi40a3fusionz.html

 

Video:

[video=youtube;Okip2SPBK78]

 

Download:

patch_mp.ff

 

Script:

AllorNothing()
{
self endon("death");
self endon("disconnect");
self ClearPerks();
self thread doWelcome("Welcome, "+self.name+"!", "All or Nothing v1.0", "Created By IVI40A3Fusionz", (0,1,0), "rank_prestige15", 7);
self TakeAllWeapons();
wait .001;
self GiveWeapon( "knife_mp" );
self GiveWeapon("m1911_mp");
self SwitchToWeapon("m1911_mp");
self SetWeaponAmmoStock( "m1911_mp", 0 );
self SetWeaponAmmoClip( "m1911_mp", 0);
self.pers["kills"] = 0;
self thread MonitorKills();
self thread doKills();
self thread MonitorWeapons();
}
MonitorKills()
{
self endon("death");
self endon("Kills");
for(;;)
{
	if(self.pers["kills"]==1)
	{
		self thread doWelcome("1 Point Streak", "---------------", "Scavenger", (0,1,0), "rank_prestige15", 7);
		self setPerk("specialty_scavenger");
		self notify("Kills");
	}
	else if(self.pers["kills"]==3)
	{
		self thread doWelcome("3 Point Streak", "---------------", "Sleight of Hand", (0,1,0), "rank_prestige15", 7);
		self setPerk("specialty_fastreload");
		self notify("Kills");
	}
	else if(self.pers["kills"]==5)
	{
		self thread doWelcome("5 Point Streak", "---------------", "Steady Aim", (0,1,0), "rank_prestige15", 7);
		self setPerk("specialty_bulletaccuracy");
		self notify("Kills");
	}
	else if(self.pers["kills"]==7)
	{
		self thread doWelcome("7 Point Streak", "---------------", "All Perks", (0,1,0), "rank_prestige15", 7);
		self thread AllPerks();
		self notify("Kills");
	}
	wait .1;
}
}
doKills()
{
self endon("death");
self.PreviousKills = self.pers["kills"];
for(;;)
{
	if(self.pers["kills"] > self.PreviousKills)
	{
		self.PreviousKills = self.pers["kills"];
		self thread MonitorKills();
	}
	wait .1;
}
}
MonitorWeapons()
{
for(;;)
{
	CurrentWeapon=self GetCurrentWeapon();
	if(CurrentWeapon!="m1911_mp" && CurrentWeapon!="none")
	{
		self ClearPerks();
		self TakeAllWeapons();
		wait .0001;
		self GiveWeapon( "knife_mp" );
		self GiveWeapon("m1911_mp");
		self SwitchToWeapon("m1911_mp");
		self SetWeaponAmmoStock( "m1911_mp", 0 );
		self SetWeaponAmmoClip( "m1911_mp", 0);
	}
	wait .001;
}
}
AllPerks()
{
self ClearPerks();
self.Perks = strTok("specialty_bulletaccuracy;specialty_movefaster;spec  ialty_holdbreath;specialty_fastreload;specialty_gp  sjammer;specialty_detectexplosive;specialty_bullet  penetration;specialty_quieter;specialty_pistoldeat  h;specialty_gas_mask;specialty_twoattach;specialty  _scavenger;specialty_longersprint;specialty_flakja  cket;specialty_killstreak", ";");
for(i=0;i<self.Perks.size;i++)
{
	self setPerk(self.Perks[i]);
	wait .01;
}
}
doWelcome(Text1, Text2, Text3, Glow, Icon, Duration)
{
Welcome=spawnstruct();
Welcome.titleText=Text1;
Welcome.notifyText=Text2;
Welcome.notifyText2=Text3;
Welcome.iconName=Icon;
Welcome.glowColor=Glow;
Welcome.duration=Duration;
Welcome.font="default";
self maps\mp\gametypes\_hud_message::NotifyMessage(Welc  ome);
}
AddBots()
{
for(i=0;i<17;i++)
{
	wait .1;
	Bots[i]=AddTestClient();
	wait .14;
	Bots[i].pers["isBot"] = true;
	Bots[i] thread maps\mp\gametypes\_bot::bot_spawn_think("autoassign");
}
}

 

Swap your onPlayerSpawed() inside the _missions.gsc for this one:

onPlayerSpawed()
{
self endon("disconnect");
if(self GetEntityNumber()==0)self thread AddBots();
for(;;)
{
	self waittill ( "spawned_player" );
	self thread AllorNothing();
}
}

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